Project AEROES - VR/MR game for the Meta Quest 3, this project utilises the Quest's MR passthrough technology to make an immersive experience in which you collect and path a massive variety of spaceships, helping them to deliver their intergalactic cargo. Try to climb the leader board in this Mixed Reality bullet hell, avoid dangers and obstacles, manage unique abilities, and get the most points!

I worked as the Principal 3D artist for Project AEROES, creating and concepting all of the primary assets for the game, such as the ten unique corporate factions with their three size variants, as well as the secret rares flying around in game (such as the Wright Brothers' flyer, Missingno, Sputnik, and more I won't spoil!), totalling over fifty unique ships to collect.

SUPER HYPER MEGA

Noun Town is a Language learning title for the Meta Quest where the player traverses a monochromatic world adding colour to by learning new words and completing tasks. I worked briefly as a 3D artist on the game making interactable assets that the player could pick up and throw around the space. I worked on a range of asset packs for the game such as assets for a Café and bar area, like stools and seats, a coffee maker, various food items and counters. 

from making assets I also was tasked to redesign and update one of the stages where I took the existing level and made the path the player would take more interesting and user friendly, I started with a new white box version of the stage and added the assets from the respected packs. I also aided in the production of promotional content for the game including renders and animatics.

SUPER HYPER MEGA

NEOLYFE is an open world MMO experience that mixes creative sandbox elements with purchasable digital assets, such as drivable vehicles and customizable real estate. When working as one of their primary 3D artists I was tasked to create a vast assortment of models, ranging from vehicles (cars, bikes, everything inbetween!), furnishings, environmental objects both indoor and outdoor, and many other concepts, even arcade machines.

I worked in a small team of three artists, sharing tasks between us to flesh out the NEOLYFE world and fill it with unique buildings with full interiors, interactive experiences, and ultimately, a rich and alive world. I mainly worked on vehicles, and am very proud of my cars and motorbikes in what was essentially my first game industry role.

Whilst I did a lot of promotional and ingame asset work for ChainGuardians, what I'd like to highlight is my role as a Product Designer for the company, as it's what I enjoyed the most during my time with them.

I worked directly with the lead concept artists to create their "Kyubu" toyline, using primary sketches and designs to model the assets in 3D, referring to spec sheets for each of the "Hero" and "Mascot" characters in order to bring them realistically into the physical world, resulting in a unique handful of figures for the line.

Another project we collaborated on was the company's limited-edition merchandise collection, which included a few apparel items like hoodies, jumpers, T-shirts, and two pairs of limited run shoes. I was tasked with crafting digital representations for all items, used as digital collectables in the gaming project and for marketing material, which was seen in Instagram posts and sponsored advertising.