Noun Town – 3D Artist
VR/MR Game | Super Hyper Mega
Noun Town is a language-learning VR title where players bring colour to a monochromatic world by learning new words and completing interactive tasks. As a 3D artist on the project, I created a range of interactive props and environment assets designed to enhance player immersion and interactivity.
My contributions included developing Café and Bar asset packs, featuring stools, seating, counters, food items, and kitchen appliances. These props were designed for a full VR experience, allowing players to pick up, throw, and interact with them within the world. I was also tasked with redesigning and updating one of the game’s stages. Starting from a new white-box layout, I restructured the level’s flow to make the player’s path more engaging and user-friendly, before populating it with curated assets to make a cohesive, interactive environment.
In addition to environment work, I contributed to the game’s promotional material, producing high-quality renders and animatics that were used for marketing campaigns and social media.
Whilst my time working on Noun Town was brief, it was an incredibly rewarding and interesting bit of gamedev, challenging me to experiment in styles I was not at all familiar with before being brought onto the project. My work here later led me to Super Hyper Mega’s next title, Project AEROES. :)