Project AEROES – Principal 3D Artist
VR/MR Game for Meta Quest 3 | Super Hyper Mega

I served as the Principal 3D Artist on Project AEROES, a fast-paced mixed reality bullet-hell game built for the Meta Quest 3. The project leverages the Quest’s MR passthrough technology to immerse players in an intergalactic arcade experience, where they collect, pilot, and defend a diverse fleet of spaceships while delivering cargo and climbing global leaderboards.

My role encompassed defining the game’s visual style and leading the asset pipeline. I created and concepted over 50 unique collectible ships, including ten distinct corporate factions, each with three size variants, along with rare unlockables and Easter eggs such as the Wright Brothers’ Flyer, Missingno, and Sputnik. Beyond ships, I developed a wide range of supporting assets, from power-up modules and obstacles to custom FX assets such as the in-game dangers that heightened the game’s frenetic pace and visual clarity. I also collaborated with FX artists and developers to create unique FX, such as Meteor showers, Alien invasions and other in game dangers.

In addition to in-game content, I contributed to the marketing and promotional materials, creating animated key art, high-quality renders, and assisting in trailer production to showcase the game’s unique aesthetic. Using tools such as Blender, Substance Painter, and Unity, I optimized all assets for lightweight MR platforms, balancing high visual fidelity with strict performance constraints.